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Gideros get logical dimensions
Gideros get logical dimensions












gideros get logical dimensions
  1. #Gideros get logical dimensions mac os x
  2. #Gideros get logical dimensions android
  3. #Gideros get logical dimensions code
  4. #Gideros get logical dimensions free

With the one click on device testing and completely free of charge development, it should be one of the first choices to try out for all mobile developers. Based on the Lua language, Gideros provides an easy way to create 2D games for both iOS and Android. Gideros is a great example of such a tool.

#Gideros get logical dimensions code

Preface With the popularity of mobile app/game markets, there are also a lot of new development tools, especially cross-platform ones, that allow you to re-use the same code on multiple platforms. Starting with MouseDown Continue with MouseMove Ending with MouseUp Adding event listeners Modifying code for selecting levels Managing packs and levels 92 Defining packs 92 Creating LevelSelectScene 92 Generating a grid of levels 95 Switching between packs 97 Creating the GameManager class 98 Implementing unlocked levels logic 101 Reading level definitions 103 Completing the level 104 Summary 106Ĭhapter 4: Polishing the Game Adding sounds Adding background music Adding sound effectsĪdding high scores Retrieving high scores Updating high score on the screen Creating animated game elements Frame animations using MovieClip Tweening elements with GTween Improving gameplay Changing level packs by using the swipe gesture Setting up our project 32 Handling scaled graphics with AutoScaling 33 Handling whitespaces 34 Ignoring automatic scaling for positioning 38 Creating scenes 41 Gideros OOP 42 Creating our first class 43 Gideros scene manager 47 Creating a global configuration file 49 Creating the start scene 50 Creating the about scene 55 Creating the options scene 58 Creating the settings class 60 Summary 65 Implementing the main game scene Using texture packs Packing our textures Using texture packs inside projectĬreating physical bodies Running the world Setting up world boundaries Interaction with physical bodies Handling Box2D collisions

#Gideros get logical dimensions android

Installing the Android player Installing the iOS player Running the project on a device playerĬhapter 2: Managing Scenes and Gideros OOP

gideros get logical dimensions

#Gideros get logical dimensions mac os x

I hope many people decide to cross that bridge and start coding and creating.Ĭheers! Deniz Asli Soykurum Çetin, CEO, Gideros MobileĬontents Preface 1 Chapter 1: Setting Up the Environment 5 About Gideros 6 Installing Gideros 7 Requirements 7 Installing Gideros on Windows 8 Installing Gideros on Mac OS X 9 Installing Gideros on Linux 9 Creating your first project 9 Trying out Gideros Studio 10 Using the Gideros desktop player 12 Displaying graphical objects in Gideros Player 13 Displaying text Displaying images Drawing shapes Using the Sprite class for groups and layersĪutomatic scaling Automatic image resolution Input settings iOS-specific settings I want to say: the best games aren't written yet. He said, "The most beautiful days we haven't seen yet". I want to borrow the quote of the great Turkish poet Nazım Hikmet. There are so many games yet to be created. You will find the development tips and tricks handy. Thanks to Arturs, the book takes your hand and guides you step-by-step into the art and technique of creating a beautiful game. This book is designed as a first step to help you start creating games with Gideros. What is more important is that Gideros reduces the entry barrier to big companies in the app market for the hobbyist. Gideros lets you function across platforms so that the development time is reduced, the overall code quality is improved, and support costs are reduced. We remember our excitement when we first came up with the idea: creating the best cross-platform tool to give the developer the joy of programming and giving them the way out of the native platforms. Many games and apps are planned to work on as many devices and operating systems as possible from the start. Now, Android phones and tablets are also big competition and there are many Android Markets available. The App Store, introduced by Apple, has created new opportunities for independent developers to develop their applications and sell them to users directly via the App Store. This has also changed the life of independent developers. Now we are in need of good content for our tablets and smart phones, such as games, educational applications and entertainment apps. We would not have seen this 10 years ago a lot has changed in a good way. ISBN 978-1-84969-670-8 Foreword Your 5-year old kid is solving puzzles and your 80-year old grandparent is playing Sudoku on a tablet. Livery Place 35 Livery Street Birmingham B3 2PB, UK. Gideros Mobile Game Development Copyright © 2013 Packt Publishing First published: November 2013 Gideros Mobile Game Development A practical guide to develop exciting cross-platform mobile games with Gideros














Gideros get logical dimensions